Game Projects

Diapers & Dark Ones

by Nick Loki, Chloe Kilroy & Ben Houghton

  • 6 month personal project

  • Original game design

  • Unity development

  • Play as a babysitter for a monstrous toddler

  • Collect and transmute objects to keep it happy until the day ends

  • Survive different phases throughout the day

  • Play for free on Windows PC https://looneyboonie.itch.io/diapers-and-dark-ones

Role: Designer, programmer, Unity developer, project management

Project Nirvana

by Winston Tang

  • Unreal engine prototypes

  • Buddhist souls-like gameplay mixing meditation practice and third-person combat

Role: Designer, programmer, Unreal developer

  • A web based game in 3 chapters exploring casual racism at the university

  • Based on the University of Melbourne 'Racism at UniMelb' reports by UMSU available here

  • A narrative visual novel with puzzle elements

  • Play in browser here https://betweenthelines.itch.io/btl

Role: Designer, writer, programmer, Unity developer, project management

Between The Lines

by Wajeehah Aayeshah (University of Melbourne) & project team

  • Prototype for narrative based game concept

  • Emotional & psychological management system determining narrative avaliability

Role: Design, programmer, Unity developer

Spoons + Forks

by Alexander Swords

Call of the Golden Valley

by O'Saurus Studios

  • UI/UX design & programming

  • Puzzle design, prototyping & programming

  • Quality of life improvements

  • Performance optimization

  • Gameplay consultation

Role: Design, programmer, Unity developer

Trash

by Bin Chicken Studios

  • Game design

  • Version control (Git) setup & management

  • Concept development

  • Gameplay programming

  • Architecture development

  • Multiplayer networking (Mirror & Steam API)

  • Procedural level generation

  • AI programming

  • Animation systems & implementation

  • Code optimization

  • Automated testing

  • Audio programming (FMOD)

  • UI/UX Development

  • JSON scripting & encryption for save/load game system

  • Debugging and troubleshooting tool development

  • Performance analysis

  • Team leadership

  • Business management

  • Production

  • Budgeting

  • Strategy

  • Scoping

  • Scheduling & workload management

Role: Designer, programmer, Unity developer, project management

Academic Tears

by Wajeehah Ayeesha, University of Melbourne

  • Web based card game

  • Design

  • Gameplay development

  • Programming

  • Project management

  • Delivering a product within budget, scope and on time

Role: Design, programmer, Unity developer, project management

Capitol Street Arcade

by Future Play Lab RMIT

  • Unity project architecture and supporting systems

  • Mentoring & supporting early career developers and designers

  • End to end development of Musimoji game

  • Working with medium sized team of designers, composers, electrical engineers & students

Role: Designer, programmer, Unity developer

Library Quest IV

by RMIT Library

  • Web based point & click adventure game

  • Introducing students to RMIT library services

  • Design

  • Programming

  • Small team of 3

Role: Design, programmer, Unity developer