Game Designer & Programmer
Creating immersive gameplay experiences and delivering playful works
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About Me
Passionate freelance game designer, Unity developer and programmer based in Naarm/Melbourne.
Long term Tabletop RPG enthusiast and advocate for games as social therapy. Community developer, teacher and youth worker.
Climate and social justice advocate.
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Projects
Trash
by Bin Chicken Studios
Trash is an open world 3D multiplayer co-op adventure game for PC. As studio founder and Technical Lead, I designed & developed the game concept, gameplay and architecture as well as producing the majority of the programming.
I spent 3 years leading a team of 6 alongside the Creative Director, including 1 other programmer, 2 artists and sound designer.
I shared business development responsibilities including receiving funding twice from Vic Screen & once from Screen Australia.
This project was a huge learning curve and I am very proud of how far its come. My programming abilities have improved hugely since I started this project as well as my design, production, leadership, business, marketing and management skills.
Call of the Golden Valley
by O'Saurus Studios
I am currently supporting programmer and designer with O'Saurus Studios working on Call of the Golden Valley, a narrative mystery game set in the high country of Victoria. The studio won the 2023 Melbourne International Games Week AGDA award for their great culture & diversity.
I have been designing and implementing puzzles, fine tuning and clarifying UI/UX, improving performance and quality of life.
Working along side Maddy, the studio founder has been a wonderful opportunity to learn from her as a game maker, software engineer and former Google manager.
Capitol Street Arcade
by Future Play Lab RMIT
I worked on the first iteration of these 5 arcade cabinets, originally produced for the City of Port Philip in 2022, and then again in this second and improved version for the Capitol Theatre in 2023.
There are 5 custom designed arcade cabinets containing work from more than a dozen game makers.
My role was to produce a common Unity project base across the projects to help them interface with the controls, lights, screens and audio devices as well as fully develop one of the 5 games, Musimoji.
I had a lot of fun coordinating with a multidisciplinary team and working with industry veteran and leading pervasive game maker Troy Innocent was an absolute joy.
Academic Tears is a web based card game based on the research of Wajeehah Aayeshah around post-graduate academic experience. She commissioned Bin Chicken to make this game for her to playfully explore some of the common experiences post-graduate academics face in their early careers. Click the image to play it on Itch.io
I helped Wajeehah design the gameplay and then programmed this project. We also had an artist and designer produce the visuals and sound.